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Wyrmwood Uncolored AI Ranged Enemy

Current uncolored animations for the ranged enemy in Frütpunch's Wyrmwood. Included are idle, attack windup, attack loop, attack wind down, and teleport animations. The Unity implementation of the enemy's animations and their AI was handled by me.

Full Reel

Full Reel

In-Game Implementation

Idle Loop

Idle Loop

Attack Animation

Attack Animation

Attack Loop

Attack Loop

Teleport Loop

Teleport Loop

Projectile Loop, Impact, and Full Reel

Projectile Loop, Impact, and Full Reel

Enemy Spritesheet

Enemy Spritesheet

Projectile Spritesheet

Projectile Spritesheet

AI Behavior Tree using Behavior Designer Plugin

AI Behavior Tree using Behavior Designer Plugin